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Butts thought briefly about becoming a manufacturer. But he cheerily
acknowledged that he was no entrepreneur and returned to being an
architect. And with the intervention of the Second World War, Butts
didn't consider further development until 1948.
Then came the big breakthrough in the shape of James Brunot, an
owner of one of the first Criss-Crosswords games.
The Brunots were intrigued by the game and believed it should be
marketed. What's more, James Brunot had the time and inclination
to make a commercial venture of it.
They shook hands on a deal. In return for allowing Brunot to manufacture
the game, Butts would receive a royalty on every game sold.
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